Gear

Nine slots, six ranks, six rarities and 28 sets. How a piece is read, upgraded and crafted, and where to find the one your warlord needs.

Nine slots

Every warlord wears six armour pieces and up to three trinkets.

  • Weapon
  • Helm
  • Ward
  • Gloves
  • Mantle
  • Boots
  • Signet
  • Talisman
  • Standard

Rank and rarity

Rank sets the size of every roll. Rarity sets how many substats a piece can carry.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythical

Upgrade and Temper

Each Ashforge attempt can lift a piece one level, up to +16.

  • Each attempt costs gold and can lift a piece one level, up to +16.
  • Each failed attempt adds 10 points of Temper to the next try at that level.
  • The final base chance is 20%, and a failure never takes a level away.
  • Selling a piece pays its base price plus part of the gold spent upgrading it.

Sets

Wear enough pieces from one set to unlock its bonus.

  • Ashblood
  • Warbrand
  • Stonehide
  • Galewing
  • Keeneye
  • Razorfang
  • Starsight
  • Oathbound
  • Briarward
  • Ember
  • Leechfang
  • Ruin
  • Last Stand
  • Mending
  • Quickening
  • Mire
  • Rime
  • Thunderclap
  • Sanctum
  • Grudge
  • Bulwark
  • Momentum
  • Witherhex
  • Ironroot
  • Hawkmark
  • Gatebreaker
  • Ashen Tide
  • Dawnforged

Where gear comes from

Campaign stages, gear dungeons, arena and Faction Sanctums each have their own loot.

  • Campaign — The eight two-piece stat sets, ranks one to four, rarity up to Epic.
  • Gear dungeon I — Warbrand, Keeneye, Razorfang, Ember.
  • Gear dungeon II — Ashblood, Stonehide, Mending, Bulwark.
  • Gear dungeon III — Galewing, Quickening, Momentum, Last Stand.
  • Gear dungeon IV — Starsight, Mire, Thunderclap, Witherhex.
  • Gear dungeon V — Oathbound, Briarward, Rime, Sanctum, Grudge.
  • Gear dungeon VI — Leechfang, Ruin and every trinket.
  • Ashforge — Five sets that drop nowhere else.

Ashforge crafting

Turn earned materials into a chosen set and rank range.

  • Ranks 3 to 4 — 1,000 gold per craft.
  • Ranks 4 to 5 — 10,000 gold per craft.
  • Ranks 5 to 6 — 25,000 gold per craft.
  • Ash Ingot
  • Set Core
  • Star Ore
  • Starmetal

Sigils

A runestone fits only a socket of its shape.

  • Rank Sigil
  • Rarity Sigil
  • Mythic Sigil
  • Slot Sigil
  • Trait Sigil

Armoury

Store, filter, equip and sell gear without losing track of a build.

  • The Armoury holds 2,000 pieces.
  • When full, a battle that can drop gear asks you to sell first or turn on auto-sell.
  • Selling returns a base price plus part of the gold spent upgrading the piece.
  • Auto-sell applies to new loot only and credits gold at the sell price.

Heirlooms

A tenth slot for the long game, crafted for six-star warlords.

  • A warlord at six gold stars can carry one Heirloom.
  • Heirloom rarities carry 1 to 4 runestone sockets.
  • Rank one to six, raised by merging three of the same rank and group.
  • Two flat stats, then a third and fourth as the Heirloom levels.
Grael, the Iron Bastion
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