
Nine slots
Every warlord wears six armour pieces and up to three trinkets.
- Weapon
- Helm
- Ward
- Gloves
- Mantle
- Boots
- Signet
- Talisman
- Standard
Rank and rarity
Rank sets the size of every roll. Rarity sets how many substats a piece can carry.
- 1
- 2
- 3
- 4
- 5
- 6
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythical
Upgrade and Temper
Each Ashforge attempt can lift a piece one level, up to +16.
- Each attempt costs gold and can lift a piece one level, up to +16.
- Each failed attempt adds 10 points of Temper to the next try at that level.
- The final base chance is 20%, and a failure never takes a level away.
- Selling a piece pays its base price plus part of the gold spent upgrading it.
Sets
Wear enough pieces from one set to unlock its bonus.
- Ashblood
- Warbrand
- Stonehide
- Galewing
- Keeneye
- Razorfang
- Starsight
- Oathbound
- Briarward
- Ember
- Leechfang
- Ruin
- Last Stand
- Mending
- Quickening
- Mire
- Rime
- Thunderclap
- Sanctum
- Grudge
- Bulwark
- Momentum
- Witherhex
- Ironroot
- Hawkmark
- Gatebreaker
- Ashen Tide
- Dawnforged
Where gear comes from
Campaign stages, gear dungeons, arena and Faction Sanctums each have their own loot.
- Campaign — The eight two-piece stat sets, ranks one to four, rarity up to Epic.
- Gear dungeon I — Warbrand, Keeneye, Razorfang, Ember.
- Gear dungeon II — Ashblood, Stonehide, Mending, Bulwark.
- Gear dungeon III — Galewing, Quickening, Momentum, Last Stand.
- Gear dungeon IV — Starsight, Mire, Thunderclap, Witherhex.
- Gear dungeon V — Oathbound, Briarward, Rime, Sanctum, Grudge.
- Gear dungeon VI — Leechfang, Ruin and every trinket.
- Ashforge — Five sets that drop nowhere else.
Ashforge crafting
Turn earned materials into a chosen set and rank range.
- Ranks 3 to 4 — 1,000 gold per craft.
- Ranks 4 to 5 — 10,000 gold per craft.
- Ranks 5 to 6 — 25,000 gold per craft.
- Ash Ingot
- Set Core
- Star Ore
- Starmetal
Sigils
A runestone fits only a socket of its shape.
- Rank Sigil
- Rarity Sigil
- Mythic Sigil
- Slot Sigil
- Trait Sigil
Armoury
Store, filter, equip and sell gear without losing track of a build.
- The Armoury holds 2,000 pieces.
- When full, a battle that can drop gear asks you to sell first or turn on auto-sell.
- Selling returns a base price plus part of the gold spent upgrading the piece.
- Auto-sell applies to new loot only and credits gold at the sell price.
Heirlooms
A tenth slot for the long game, crafted for six-star warlords.
- A warlord at six gold stars can carry one Heirloom.
- Heirloom rarities carry 1 to 4 runestone sockets.
- Rank one to six, raised by merging three of the same rank and group.
- Two flat stats, then a third and fourth as the Heirloom levels.


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